Trustfell 5: A Good Day to Trust Fall (
trustfellowship) wrote in
trustfelled2017-06-03 11:59 pm
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Welcome.
The last thing you remember hearing is static. There were words in there, perhaps, quiet whispers like the rustling of leaves, like the crinkling of paper, like rust being scraped off a knife. The words aren't anything you'll remember, but they're there, and there are a lot of them washing over you, and it might be concerning if it weren't so warm where you're lying. You wake feeling disoriented, like you've been asleep for a long time. Of course, it's probably odd that you're waking up just now - perhaps you were in the middle of something important, perhaps you were waiting for something, or maybe you were just going about your day, but even before the whispering came you can clearly remember doing something back home. Can't you? Something else. Something that wasn't looking around the room you've found yourself in. It's not your room, either. Not the one you're used to. The room here is grey and white and tile; even if the bed is nice (and the bed is nice, it feels like it's been designed to cater just to you, maybe if you keep your eyes closed you can pretend it's a favor), the room itself is spartan and oppressing. The walls are cracked and the floors are in disrepair, but despite that there's not enough noise - it's silent, the quietness of it pressing in on you, and even if you can't see any cameras you get the distinct feeling that for good or ill, someone is watching over you as you get up. That might be enough to make you move, to make you not want to stay there. But even if you stick around for a while to look around in there, the walls hold firm despite their decrepit state and the pervasive silence isn't going away - if anyone's in the rooms near you, you can't hear them. If you want answers, you're going to have to leave. Be sure you grab the key sitting on your desk on the way out. Once you step out of the room into the hallway you'll most likely find yourself face-to-face with other confused people who feel as though they don't belong here either. Maybe you'll find something if you explore together; maybe it's safer in numbers. Wherever you end up going - and there are several places to go - you might want to check the large room toward the center of the communal area of the building. A subdivided foyer is here; at first glance, it even seems to offer you a look at the outside. Of course, once you've gotten over that particular disappointment, you might want to check out the walls, where you'll find some very interesting information about yourselves hanging on the walls. There's some other framed information that you'll most likely want to get a look at as well, seeing as how it could be the key to escaping this place. Although, speaking of keys... Despite your best efforts, you won't find any doors. The windows you find here and there are far more durable than they should be as well, and any attempts to break out won't work. It seems you're stuck here for the time being. Maybe your fellow captives have some thoughts on all of this. Welcome to Beacon General Hospital. |
foyer
And my god, this is possibly the strangest thing he's found fascinating in a while.]
You can feel pain, of all things.
[...Some of the weirdness deserves comment, apparently.
He doesn't seem disbelieving or anything, just kind of tossing the question out with the sort of idle interest one shows when someone points out something that you're not entirely certain you know what to do with.]
no subject
[Well, he could know if he wanted...the blueprints and the specifications of his internal mechanisms must be stored somewhere in his memory, but he hasn't bothered to check it for a long time]
I have olfactory receptors too, I bet it works the same than those. You'll have to ask the robotics engineers for details.
[A robot that feels pain and can smell. The Aperture Science people were amazing, weren't they?]
no subject
[And from the sound of it, it...actually is? He likes technology, all right.]
I'm aware of AI that can sense things - I work fairly closely with one, she's designed that way - but pain is one we haven't quite seen fit to give her.
no subject
['Give her'? Does that mean what Wheatley thinks it means?]
Wait, are you a scientist? You know how to work with machines?
no subject
[Not since the former guy in charge decided he was best suited for taking over the Corporation, but still.]
no subject
no subject
[Like. Thank god? Because this is sort of a jankfest by Umbrella's standards.]
no subject
[Wheatley stares at one of his new hands]
It'll be easier to get out of here now that I have this. I won't have to depend on someone to carry me out, I can carry myself outside! This is good!
no subject
...Very good, yes.
[This is so far removed from the Red Queen. It's sort of..."nice" is an overstatement, probably? More amicable, perhaps. Either way, it's an upgrade.]
What sort of scientists were you working with in the past? Outside of "the sort to give you pain receptors", of course.
no subject
Oh, you know, the usual: developing the Heimlich Counter-Maneuver, the Aperture Science Handheld Portal Device, injecting test subjects with praying mantis DNA...the list is endless. I didn't work with most of the scientists, I was told to do different tasks in other places.
Then I was moved to the Aperture Science Enrichment Center to watch over the test subjects.
no subject
Anyway, the praying mantis DNA sounds actually kind of viable, as far as he's concerned; weirder things have happened, anyway, and god only knows what Dr. Isaacs is actually injecting people with half the time anyway.]
They sound like an interesting sort, anyway. And the test subjects...?
no subject
Suddenly, Wheatley stops, the blue eye turning into a pinprick for a second before he looks around]
Ah, that -- I shouldn't have mentioned those. Hey, if anyone asks you, tell them the ten thousand test subjects are in top-shape, like, hum-a-little-tune top shape. Just -- do me that favor, okay? That'd be great. Don't worry, you won't get in trouble.
[Looks like the test subjects part is something he hadn't meant to say]
no subject
Of course. Why would I say anything different?
no subject
[With that covered, Wheatley relaxes]
Anyways, it doesn't really matter anymore, the facility has been inactive for a long time, so all that's left to do is get out before something goes wrong. We don't want to stay here for longer than we need, right? You saw a way out already?
[Now that Wheatley got a bit used to his new limbs, he decides to get back to his main objective of escaping]
no subject
So you know where we are?
no subject
[He does look very sure about it]
no subject
[...He strongly doubts that this is at all that, but...]
no subject
[He'll face reality before 24 hours pass, luckily for everyone in here]
no subject
[...DID THEY...DID THEY NOT PROVIDE YOU WITH A MAP, GOOD SIR...]
no subject
I have an idea of where to go, but...
[Wheatley gestures around, at the ceiling]
I have been looking around and for some reason nothing seems familiar to me. It all looks better than before. There aren't even signs of the reactor core deteriorating anymore. I will--I'll find my way around here at some point, I know I will.