Trustfell 5: A Good Day to Trust Fall (
trustfellowship) wrote in
trustfelled2017-06-03 11:59 pm
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Welcome.
The last thing you remember hearing is static. There were words in there, perhaps, quiet whispers like the rustling of leaves, like the crinkling of paper, like rust being scraped off a knife. The words aren't anything you'll remember, but they're there, and there are a lot of them washing over you, and it might be concerning if it weren't so warm where you're lying. You wake feeling disoriented, like you've been asleep for a long time. Of course, it's probably odd that you're waking up just now - perhaps you were in the middle of something important, perhaps you were waiting for something, or maybe you were just going about your day, but even before the whispering came you can clearly remember doing something back home. Can't you? Something else. Something that wasn't looking around the room you've found yourself in. It's not your room, either. Not the one you're used to. The room here is grey and white and tile; even if the bed is nice (and the bed is nice, it feels like it's been designed to cater just to you, maybe if you keep your eyes closed you can pretend it's a favor), the room itself is spartan and oppressing. The walls are cracked and the floors are in disrepair, but despite that there's not enough noise - it's silent, the quietness of it pressing in on you, and even if you can't see any cameras you get the distinct feeling that for good or ill, someone is watching over you as you get up. That might be enough to make you move, to make you not want to stay there. But even if you stick around for a while to look around in there, the walls hold firm despite their decrepit state and the pervasive silence isn't going away - if anyone's in the rooms near you, you can't hear them. If you want answers, you're going to have to leave. Be sure you grab the key sitting on your desk on the way out. Once you step out of the room into the hallway you'll most likely find yourself face-to-face with other confused people who feel as though they don't belong here either. Maybe you'll find something if you explore together; maybe it's safer in numbers. Wherever you end up going - and there are several places to go - you might want to check the large room toward the center of the communal area of the building. A subdivided foyer is here; at first glance, it even seems to offer you a look at the outside. Of course, once you've gotten over that particular disappointment, you might want to check out the walls, where you'll find some very interesting information about yourselves hanging on the walls. There's some other framed information that you'll most likely want to get a look at as well, seeing as how it could be the key to escaping this place. Although, speaking of keys... Despite your best efforts, you won't find any doors. The windows you find here and there are far more durable than they should be as well, and any attempts to break out won't work. It seems you're stuck here for the time being. Maybe your fellow captives have some thoughts on all of this. Welcome to Beacon General Hospital. |
Profiles
[ Nachetanya observes, a little blithely. She has a wry look on her face up at the man, as she herself was flitting around the profiles too, her one arm up near her chin. ]
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Perhaps not. Although impending arthritis is something of a lesser concern for the time being.
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[ She is responding with a pleasant tone, now turning to face him properly. ]
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[jesus christ.]
Somehow I doubt we're going to find anything that we aren't intended to find this early in, anyway.
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[ A beat ]
But what do you mean by that, that there is too little to investigate right now?
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[...This? This is a conversation we're having.]
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[ APPARENTLY. She has read his profile enough to recognize him. ]
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[Yep.]
What we have is a lack of concrete certainties, just vague rules that don't actually clarify much of anything. We have an insistence that we should kill each other because someone told us to, to bring something to an end "early" as opposed to seeing it through to its natural conclusion.
It is what it is. That's all.
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But wouldn't that only hold true for a few days? Or assuming that no one else has a pressing deadline which they cannot ignore. But it's true, it would be very early into this "exorcise" for anyone to take action unless there's "another reason" that they are acting.
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[Because of, you know, business reasons. Corporation to run and all.]
I'm not saying it won't happen - it will eventually. People aren't fond of enclosed spaces, after all.
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So if you don't think that there is anything to find investigating and no incentive to kill, Mr. Wesker, what will you do with the rest of the day?
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[Vague gesturing at the profiles.]
Just enough to know what I'm looking at.
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That's what I concluded too, that I ought to get to know everyone, for now. So, Mr. Wesker, do you feel your profile tells me all I ought to know?
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...Believe it if you like, but it's highly inaccurate, actually. Perhaps 70/30 percentage-wise.
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[ Liiiike... ]
Are you really fifty years old?
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[...HE SAYS, NOT LOOKING A DAY OVER 25.]
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[ With a slight laugh, even. ]
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[wesker you absolute shithead]
How accurate is yours, anyway?
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I think it's altogether rude to bring up my father [ And one or two other things, such as some names on there, are unsettling to be listed like that. ] but no, nothing seems inaccurate on mine.
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[He doesn't sound like he's arguing it any, just. ...Really.]
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The Saint of Blades, yes.
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[the actual hell are you talking about, girl.]
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