Trustfell 5: A Good Day to Trust Fall (
trustfellowship) wrote in
trustfelled2017-06-03 11:59 pm
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Welcome.
The last thing you remember hearing is static. There were words in there, perhaps, quiet whispers like the rustling of leaves, like the crinkling of paper, like rust being scraped off a knife. The words aren't anything you'll remember, but they're there, and there are a lot of them washing over you, and it might be concerning if it weren't so warm where you're lying. You wake feeling disoriented, like you've been asleep for a long time. Of course, it's probably odd that you're waking up just now - perhaps you were in the middle of something important, perhaps you were waiting for something, or maybe you were just going about your day, but even before the whispering came you can clearly remember doing something back home. Can't you? Something else. Something that wasn't looking around the room you've found yourself in. It's not your room, either. Not the one you're used to. The room here is grey and white and tile; even if the bed is nice (and the bed is nice, it feels like it's been designed to cater just to you, maybe if you keep your eyes closed you can pretend it's a favor), the room itself is spartan and oppressing. The walls are cracked and the floors are in disrepair, but despite that there's not enough noise - it's silent, the quietness of it pressing in on you, and even if you can't see any cameras you get the distinct feeling that for good or ill, someone is watching over you as you get up. That might be enough to make you move, to make you not want to stay there. But even if you stick around for a while to look around in there, the walls hold firm despite their decrepit state and the pervasive silence isn't going away - if anyone's in the rooms near you, you can't hear them. If you want answers, you're going to have to leave. Be sure you grab the key sitting on your desk on the way out. Once you step out of the room into the hallway you'll most likely find yourself face-to-face with other confused people who feel as though they don't belong here either. Maybe you'll find something if you explore together; maybe it's safer in numbers. Wherever you end up going - and there are several places to go - you might want to check the large room toward the center of the communal area of the building. A subdivided foyer is here; at first glance, it even seems to offer you a look at the outside. Of course, once you've gotten over that particular disappointment, you might want to check out the walls, where you'll find some very interesting information about yourselves hanging on the walls. There's some other framed information that you'll most likely want to get a look at as well, seeing as how it could be the key to escaping this place. Although, speaking of keys... Despite your best efforts, you won't find any doors. The windows you find here and there are far more durable than they should be as well, and any attempts to break out won't work. It seems you're stuck here for the time being. Maybe your fellow captives have some thoughts on all of this. Welcome to Beacon General Hospital. |
Profiles
It's all accurate.
[ Well, what may well be sensitive is the part about his sister. That whoever kidnapped them knows of her is troubling and he'd rather not talk about it. Not think about the danger his job may have put her in now. ]
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Is that so. I suppose a lot of mine is accurate, in fact, I imagine all of it is, but it's disconcerting nonetheless.
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And some of the others' seem even more private. Whatever did this might have watched us for a long time.
[ Ooooooor have mind reading power but honestly? That thought sucks so badly, he'll just keep it to himself for now. ]
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[Or he lived. He's really confused about that now and it's going to eat at him.]
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[ This guy has clearly never heard of D.U.C.K. before and that's fine by him, but he'd still like to have him know he was very well protected as a boss of said organization. ]
Your profile is rather interesting though - why is someone described as latent criminal so concerned with justice?
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[He shrugs, but that's all he's saying.]
I'm more curious as to what D.U.C.K. is. Is it an acronym for something?
[He's probably not going to get an answer, but it's worth trying to ask.]
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But for the question... ]
Defensive Universal Confidential Keepers. In short, DUCK.
[ That last word is said with emphasis as he... strikes a pose. He really wishes he had his card on him though - where did that go?
After a short triumphant smile, he lowers his arms again and goes on normally. ]
An alien monitoring organization for the protection of human civilians.
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So are aliens invading earth now?
[It's a mostly serious question. Mostly.]
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Some of them only come by to play pachinko. Which is annoying, but tolerable. Others pose a real threat to people's lives and need to be eliminated. We judge these situations and we do the eliminating.
[ He seems very proud of that. ]
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But it almost sounds like they may have similar jobs. Just replace aliens with criminals.]
Whatever it is that you do, I suppose keep it up. It would make sense that an organization like yours would need to be kept secret.
[Or he's a complete psycho and Kogami just told a psycho to keep it up. Kogami's not yet sure if they're all in the same situation or if he's the only sane man in here. Then again, there are some really fucking weird latent criminals.]
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[ He shrugs. ]
Which, I would say, now applies to everyone here, civilian or no. I haven't seen this large an abduction in a long time.
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[No one gets away with this large scale of a crime-- at least someone who can actually be judged properly where he's from.]
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[ Like, he was in the middle of commanding people, you'd think they were looking for him. ]
It's just a matter of how long it takes to connect the individual incidents. Where are you from?
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[Just... Japan. There's really no cities other than wards and well, if he needs to be specific--]
I reside at the Ministy of Welfare Public Safety Bureau's building. Technically, I'm not even allowed to leave it without an escort.
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Japan, yes... I was in the same country, on the half island of Enoshima, dealing with an incident. You might have heard about the evacuation.
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[Sibyl has everything under control for the most part, after all.]
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[ .......... ]
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[At least from what he last recalls. Christmas was... a really awful day for everyone at the MWPSB this year.]
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[ And that's all he says for a long moment. ]
That explains a lot. [ Another short pause. ] It's 2012. For me, anyway.
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[And something Kogami really can't ignore. How can there be a hundred years difference in time going on here?]
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[ Even George hasn't dealt with time travel before, though he can't exactly dismiss it's very plausible reality now. ]
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[There's still a small part of him that wonders if he's hallucinating on pain killers.]
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[ He doesn't seem to take badly to the distrust though. ]
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[Until they confirm the situation, it's legitimately all that can be done.]
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Though investigating might have to take priority. Well then, we'll see each other around.
[ Whether they want that or not. ]
(no subject)