Trustfell 5: A Good Day to Trust Fall (
trustfellowship) wrote in
trustfelled2017-06-03 11:59 pm
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Welcome.
The last thing you remember hearing is static. There were words in there, perhaps, quiet whispers like the rustling of leaves, like the crinkling of paper, like rust being scraped off a knife. The words aren't anything you'll remember, but they're there, and there are a lot of them washing over you, and it might be concerning if it weren't so warm where you're lying. You wake feeling disoriented, like you've been asleep for a long time. Of course, it's probably odd that you're waking up just now - perhaps you were in the middle of something important, perhaps you were waiting for something, or maybe you were just going about your day, but even before the whispering came you can clearly remember doing something back home. Can't you? Something else. Something that wasn't looking around the room you've found yourself in. It's not your room, either. Not the one you're used to. The room here is grey and white and tile; even if the bed is nice (and the bed is nice, it feels like it's been designed to cater just to you, maybe if you keep your eyes closed you can pretend it's a favor), the room itself is spartan and oppressing. The walls are cracked and the floors are in disrepair, but despite that there's not enough noise - it's silent, the quietness of it pressing in on you, and even if you can't see any cameras you get the distinct feeling that for good or ill, someone is watching over you as you get up. That might be enough to make you move, to make you not want to stay there. But even if you stick around for a while to look around in there, the walls hold firm despite their decrepit state and the pervasive silence isn't going away - if anyone's in the rooms near you, you can't hear them. If you want answers, you're going to have to leave. Be sure you grab the key sitting on your desk on the way out. Once you step out of the room into the hallway you'll most likely find yourself face-to-face with other confused people who feel as though they don't belong here either. Maybe you'll find something if you explore together; maybe it's safer in numbers. Wherever you end up going - and there are several places to go - you might want to check the large room toward the center of the communal area of the building. A subdivided foyer is here; at first glance, it even seems to offer you a look at the outside. Of course, once you've gotten over that particular disappointment, you might want to check out the walls, where you'll find some very interesting information about yourselves hanging on the walls. There's some other framed information that you'll most likely want to get a look at as well, seeing as how it could be the key to escaping this place. Although, speaking of keys... Despite your best efforts, you won't find any doors. The windows you find here and there are far more durable than they should be as well, and any attempts to break out won't work. It seems you're stuck here for the time being. Maybe your fellow captives have some thoughts on all of this. Welcome to Beacon General Hospital. |
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[He doesn't think Wheatley probably knows more about this place than anyone else; he was kidnapped too, was he not? But it does no harm to explore together.]
Let us see, then. [HERE WE GO]
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Alright, from now on we're a team, Your Majesty.
[Kings are regarded with that title, aren't they? Better safe than sorry, as far as Wheatley is concerned.
There's a place here...and it has open space. Windows showing a lot of fog, and there's a piano not too far from the windows. Wheatley immediately goes towards the windows, tapping them with a hand]
Cloudy day today. You seem strong, you think you can lend me a hand here? Let's try to break this glass, that sounds like a good first step.
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[People sort of just call him whatever it is they settle on, in the end. He doesn't mind!
Asgore strides forward as they enter the foyer, ignoring the piano and the information printed on the walls for the moment, in favor of the door. He doesn't immediately try to break through the glass, though, just presses a palm up against it and peers outside.]
My goodness...would you look at that. [It's not exactly beautiful. Not as picturesque as a sunrise or something, for his first sight of the Surface after so long. But it does seem to be the Surface.
And the barrier between them is much less potent now.]
Well, let us see. [He presses first, rather than try to punch it or something, starting light and building to as much force as he can lean with. Which is a lot, considering his size and strength, but all it does is maybe creak a little.] Golly. It's pretty strong! Here -
[Okay now he's going to try an open-handed hit. It does not break the glass, but who knew he could even strike that fast?]
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It takes him a moment to approach again, looking between the window and Asgore with some nervousness]
...oh. It didn't work. That's--this is going to be a problem.
[He taps the glass with a hand as if that's going to be of help. Escaping is going to be harder than expected]
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If my magic were working, I could possibly melt it.
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[His hesitation is more around the term than the question of magic. Humans don't regularly have it either, after all.]
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[It'd be cool if he did. Making cards appear on thin air, disappearing tricks, pulling rabbits out of places they don't belong in...magic!]
I once heard someone say science was like magic, but you don't seem like the type who knows how to do much science. Uh, no offense.
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No, you are quite right! That is why I hire a Royal Scientist.
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[Must be different from the scientists he knows if they start with 'royal']
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