Trustfell 5: A Good Day to Trust Fall (
trustfellowship) wrote in
trustfelled2017-06-03 11:59 pm
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Welcome.
The last thing you remember hearing is static. There were words in there, perhaps, quiet whispers like the rustling of leaves, like the crinkling of paper, like rust being scraped off a knife. The words aren't anything you'll remember, but they're there, and there are a lot of them washing over you, and it might be concerning if it weren't so warm where you're lying. You wake feeling disoriented, like you've been asleep for a long time. Of course, it's probably odd that you're waking up just now - perhaps you were in the middle of something important, perhaps you were waiting for something, or maybe you were just going about your day, but even before the whispering came you can clearly remember doing something back home. Can't you? Something else. Something that wasn't looking around the room you've found yourself in. It's not your room, either. Not the one you're used to. The room here is grey and white and tile; even if the bed is nice (and the bed is nice, it feels like it's been designed to cater just to you, maybe if you keep your eyes closed you can pretend it's a favor), the room itself is spartan and oppressing. The walls are cracked and the floors are in disrepair, but despite that there's not enough noise - it's silent, the quietness of it pressing in on you, and even if you can't see any cameras you get the distinct feeling that for good or ill, someone is watching over you as you get up. That might be enough to make you move, to make you not want to stay there. But even if you stick around for a while to look around in there, the walls hold firm despite their decrepit state and the pervasive silence isn't going away - if anyone's in the rooms near you, you can't hear them. If you want answers, you're going to have to leave. Be sure you grab the key sitting on your desk on the way out. Once you step out of the room into the hallway you'll most likely find yourself face-to-face with other confused people who feel as though they don't belong here either. Maybe you'll find something if you explore together; maybe it's safer in numbers. Wherever you end up going - and there are several places to go - you might want to check the large room toward the center of the communal area of the building. A subdivided foyer is here; at first glance, it even seems to offer you a look at the outside. Of course, once you've gotten over that particular disappointment, you might want to check out the walls, where you'll find some very interesting information about yourselves hanging on the walls. There's some other framed information that you'll most likely want to get a look at as well, seeing as how it could be the key to escaping this place. Although, speaking of keys... Despite your best efforts, you won't find any doors. The windows you find here and there are far more durable than they should be as well, and any attempts to break out won't work. It seems you're stuck here for the time being. Maybe your fellow captives have some thoughts on all of this. Welcome to Beacon General Hospital. |
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It's unusual?
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[That is very presumptuous! And not really true. He likes himself fine!]
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I can see how the mistake would be made. That's not uncommon with brooders.
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[But he supposes she's right that it's not all that rare. Shame.]
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[Archer does that. He's kinda an idiot.]
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You don't look like a prisoner of war. [She muses this quietly, observing him. He seems to be in good health.] And you indirectly admitted you're a king, as well. Was there a revolt or something, and you had to hide for your safety?
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Awkward.]
Do you hate them for what they did to you?
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No. I do not hate humans. Judging people based on their species is why we were banished.
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[Rin turns her head to watch the fog with him, calmly in spite of her words. Breaking that tranquility feels like it'd be betraying something.]
But that capacity to forgive your enemy is impressive. You really are noble.
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Why...thank you, I suppose. But truly, the war was very long ago. It is only their children's children who still live now, if that - they bear no blame.
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[Despite saying this, she seems pleased with his response, smiling even.]
But you're more right than you know. Humans aren't so long-lived. If it was hundreds of years ago, they could be up to six generations by now. Their great-great-great-great-great-great-grandchildren, conservatively.
[If it's been 200 years, that's her ballpark estimate. Even mages, who tend to make families slower, would be close to that.]
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I don't want to give you false hope, but it's possible. [She frowns.] Have you no way to get their attention? You mentioned there's a hole. I know you said it's high, but someone could climb as far as you can go and send a signal, couldn't they?
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...I do not know if they would help, even if we did make contact.
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But it is the leaving that is the problem. Even a human could not leave again on their own, unless they were somehow the equal of the seven humans who created the Barrier.
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But you're out of the barrier now. If we leave this place, you'll have the chance you've needed to free your kingdom now. You can break them out.
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[One thing at a time and all. And, well...
...no. He will think about ways to shatter the Barrier if the opportunity arises. There is no reason it could not be accomplished peacefully, with time and care.]
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So we need to find out where we are. Can you see anything?
[Because Rin can't, even as she strains her eyes. Just a lot of white. But maybe a monster's vision is better.]
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[But she knows a lot about barriers, and not the kind that trap monsters. If this is the work of a mage, she thinks, it could last longer than we do.]
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