Trustfell Mods (
trustfelling) wrote in
trustfelled2016-07-03 12:00 am
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Welcome.
You don't remember how you got here. It may be one of the first things to occur to you when you wake up, that you don't know when you got here, what you were doing involved nothing like this; granted, it's also possible that it doesn't matter – that whatever circumstances you last remember have nothing on the fact that this bed is really comfortable and the room around you is gently-lit. It's warm, but it's nowhere near where you're supposed to be. Whatever you think of it, the fact is that you can't stay there forever; there's a silver key resting on that trunk near your bed, and you might want to take it on the way out. It's no big deal if you don't, exactly – it won't lock automatically after you close the door, that has to be done manually – but it'll probably become clear that privacy is a commodity in a place like this. After all, you aren't alone; the hallway is likely quick to become populated with other people that are just as confused as you are. Go ahead and talk to them if you'd like; none of you will know exactly how you got to the building with the wooden walls and the odd windows that no one can see through, but that doesn't mean you can't get to know each other on the way to...wherever it is that you're going. Wander long enough and you may hear the chiming of a clock nearby. It's hard to tell whether it's telling you it's very early or very late at night, but checking out the room it's in eventually might be a good idea regardless; it's large and open, designed to accommodate social gatherings from the look of it, with the clock in question mounted against the western wall. It isn't the only thing here, though – there's a large frame set into the wall nearby, and it contains some information that might be relevant to your interests... Or perhaps your attention is drawn instead to the other framed information nearby; don't worry if you miss it in here, though. It's posted in every other room in the building. There's also the matter of the large double-doors at the end of the room; they aren't going to open, regardless of what you do. Looks like you're trapped here for the time being. Might as well see who's here with you, right? |
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[ She's annoyed by the whole thing. Try not to be too offended, Jean. ]
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Oh, you're... never mind, then. I suppose they're just wrong, after all.
[She turns back to stare at the posted information again.] I don't get it. Why go through so much trouble to set this fancy display up, and then make such obvious mistakes?
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I'd prefer to hope it's not that. If we've all been taken prisoner by an idiot, what does that say about us?
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He has really good drugs to knock us out with?
[ Morphling is pretty potent, after all. ]
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Come to think of it, the villagers did insist on giving us drinks for the road...
[She'd been disappointed when it was missing. She doesn't drink often, but this situation was more than enough excuse.]
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[She sighs.] But you're probably right, too. It makes the most sense.
What about you? Can you think of any way you might have been drugged?
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... No. Not really. They would've had to do it in front of a huge crowd.
[ Ughhh. And there's no way she's that important, either. ]
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It was just a drawing no one wanted to win.
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But that's horrible! How could they do something like that?!
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[Between that and the woman's scars... Jean huffs quietly.] I'm so sorry. No one should have to deal with such cruelty.
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But we have to.
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Why's that? Who is it that's making you do these things, anyway?
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[ Bitter, bitter. ]
If we don't play along, more people die.
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[She covers her mouth.]
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Yeah. That sounds right.
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Would running away have been an option? That's how we kept out from under the thumb of the law. We travel around in a caravan, and if we ever see guards, we ride away to somewhere else.
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[ ... she should clarify. ]
My little sister. My friend, Gale, and his three younger siblings. Too many people to make a stealthy escape.
We can't leave them. They'll die if we do.
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[The word is heavy. Yeah, that's not a point she's about to argue.]
[Will they be all right without you there? It's a question she wants to ask, but thinks it might be better to leave it alone.]
... you know, compared to that, the rules around here almost seem manageable. They don't say outright that anyone has to kill anybody. In fact, it doesn't even seem recommended.
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Yeah. We don't have to kill. Just if we want to leave.
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