Trustfell Mods (
trustfelling) wrote in
trustfelled2016-07-03 12:00 am
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Welcome.
You don't remember how you got here. It may be one of the first things to occur to you when you wake up, that you don't know when you got here, what you were doing involved nothing like this; granted, it's also possible that it doesn't matter – that whatever circumstances you last remember have nothing on the fact that this bed is really comfortable and the room around you is gently-lit. It's warm, but it's nowhere near where you're supposed to be. Whatever you think of it, the fact is that you can't stay there forever; there's a silver key resting on that trunk near your bed, and you might want to take it on the way out. It's no big deal if you don't, exactly – it won't lock automatically after you close the door, that has to be done manually – but it'll probably become clear that privacy is a commodity in a place like this. After all, you aren't alone; the hallway is likely quick to become populated with other people that are just as confused as you are. Go ahead and talk to them if you'd like; none of you will know exactly how you got to the building with the wooden walls and the odd windows that no one can see through, but that doesn't mean you can't get to know each other on the way to...wherever it is that you're going. Wander long enough and you may hear the chiming of a clock nearby. It's hard to tell whether it's telling you it's very early or very late at night, but checking out the room it's in eventually might be a good idea regardless; it's large and open, designed to accommodate social gatherings from the look of it, with the clock in question mounted against the western wall. It isn't the only thing here, though – there's a large frame set into the wall nearby, and it contains some information that might be relevant to your interests... Or perhaps your attention is drawn instead to the other framed information nearby; don't worry if you miss it in here, though. It's posted in every other room in the building. There's also the matter of the large double-doors at the end of the room; they aren't going to open, regardless of what you do. Looks like you're trapped here for the time being. Might as well see who's here with you, right? |
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[Sayaka's gonna need a cup a day to deal with this place, she's damn sure of that.]
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She pulls a out a tin of it and opens it--
Why is it in these bags?? ]
... I never see tea like this.
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Huh? Sayaka goes close enough so she can at least get a glimpse of what Katniss is looking at, and...]
...You don't have these? Usually tea comes like that--you put the bags into a cup of hot water, and then you dip them around to make it stronger.
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It's usually without the bag. Loose. ... When we can afford it, anyway. It's mostly just mint tea we drink.
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You'd think they'd just go with those, if everything's so bad over there...
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I guess. Might be too much work.
[ You know. In between planning death arenas. ]
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...Too much work for something that's so much cheaper, in the long run? [Wow.] And what don't they consider too much work, if feeding their citizens is just too hard?
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The districts do all the work and supply everything. Eleven takes care of agriculture. Four is fishing, Twelve is coal, Seven is lumber. So the Capitol really doesn't have to lift a finger. It's cheap labor.
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She regrets everything. Dear god, that's--]
...Forgive me for saying this, but your country is very screwed up. [It's the understatement of the century, really, but what else can she say? It's not like they have any ability to change things from here...]
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It's alright. I know it is. [ Pause. ] Everyone does.
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[She. She needs that tea, at this point. Lord almighty.]
You all deserve so much better.
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Katniss pours the water over the teabag and scoots it toward Sayaka. ]
I'd do anything to stop it. If I could.